You kinda needtoday!Good afternoon, friends, and welcome to another fascinating episode of the blind leading the blind, or Blind (Mitigator, Patron). Today, I'm going to be talking about something that has all the hardness of special sensitive gum formula Jello: backstories. I have opinions about backstories, and I think I've never exactly explained it just right to my players, so I often get things that are technically backstories, and they might even be written well, but it misses the mark entirely of what I really am asking for when I ask for a backstory. So today, I am going to wax extremely editorial on a topic I didn't see much advice for, and I encourage anyone else who has opinions, whether they are in a vehement opposition to mine, or they are in adamant agreement, to give me your thoughts.Borrowing a bit from engineering, I think of character creation as a (fun) version of responding to a request for proposal. The GM is soliciting you to take part in a game, and you in turn are expected to create a bid and proposal that explains how you and your character fulfill the needs of the GM, which are, hopefully, described in some kind of campaign planning format. The GM asks for characters that want to perform mission x in setting y, and you are going to explain why your character z is fit for mission x in setting y.Mechanical Benefits.
First this post is pretty system agnostic, and I suppose advice on writing a useful backstory can help any type of player playing almost any type of game, but to start with, GURPS does offer a bit of advice on potentially rewarding players that give a thoughtful backstory. In Basic Set - Characters, p.12, it says that creating a backstory can warrant free character points according to a rubric laid out on p.11. So, if not for anything else, a player who doesn't think a backstory helps them, is fun, or anything else, it's free points (if your GM uses that optional rule!)Writing to Your Audience.
Been tracked in by the family dog, and may challenge the detectives work in go. One very From the GURPS Mysteries perspec- whether the characters will be.
How does a backstory help the person who creates it? Using a different engineering metaphor, your backstory is a requirements document, and we want to have a certain type of from the background to a character sheet. I mean, GURPS is a game, and it's meant to be fun, so no one will die if your character sheet isn't the perfect implementation of your backstory, but what makes your character interesting today should be informed by it. What does that mean? If your character has a trademark aspect, like favorite tools, major weaknesses, what have you, in the perfect ideal, it is in your backstory, and in turn it is on your character sheet because it is in your backstory. That's traceability: the things that make your character don't come out of nowhere. In a mechanical sense, having a consistent character is also rewarded with the metagame mechanic of character points.
Composing a character that is consistent and sensible makes role playing easier, and less frustrating. Why does writing a backstory help this? Let's look at some disadvantages someone might take for example. Let's say Loner and Sense of Duty (Adventuring Companions). These on the surface are more than a little opposed to each other, but both seem to be somewhat popular disadvantages.
If you take those two disadvantages, or want those two disadvantages, can you write a compelling scene that manifests both traits at once? Can you do this repeatedly? Can you keep this up for every single session for the entire campaign? I'm not saying you can't because there is the trope of the super cool dude who likes to work alone, but has a deep internalized need to protect his colleagues. But maybe you can't, and if you can't do it once where there is no pressure, how much harder will it be to maintain session after session after session?
In the end, this will penalize your character, and put you in a position where you aren't able to enjoy yourself as much because you are trying to improv a character that doesn't make sense to you. One other often overlooked point of the backstory, criminally neglected I'd say, is aspiration.
A character needs a reason to be doing what he or she is doing, and from the players perspective it should be more specific than 'for the sake of adventure' or 'The search of knowledge.' What kind of adventure? What kind of knowledge? Why Adventure?
If the why is answered somehow else, what happens to your character then? What will they do when the wanderlust is fulfilled? What will they do when they obtain knowledge? Why does it matter? This is a bit of a house rule and personal style thing, but if one of my players say that their character is interested in learning something, it makes it a lot easier to justify when they spend points on it. Your character doesn't have any points in sign language? Your backstory says you are trying to learn sign language?
Well, hey, if you had a hand full of hours here and there to presumably study during the campaign, I don't have any reason to reject spending points on it when it comes up.The GM. One thing that is critical to understand with a tabletop RPG is the GM is the universe, and the GM knows everything, and if there is something the GM doesn't know, then it isn't true and it doesn't exist.
I've had players before that tried keeping secrets from me and springing the secret at a deus ex machina juncture. I can't speak for all systems, but in GURPS, it doesn't fly. You don't secretly have a special power unless the GM knows you secretly have a special power; you don't secretly have friends in high places unless the GM knows you secretly have friends in high places; there isn't a legendary sword buried in your family mausoleum, unless the GM knows there is a legendary sword buried in your family mausoleum.
This is somewhat of an optional audience, but still an important consideration. If it is possible, designing a character that respects the decisions, mood, and consensus built by everyone makes it easier to interact in what is generally and usually a group activity, and making something that doesn't work with the pace already established has a chance of making you an odd-man out. This is especially easier when the group is first forming, but especially important when joining an established group in an already ongoing campaign. I have sometimes seen novellas that do everything but answer the questions a GM really need to be answered. I think there is a misunderstanding of what is required of a backstory for an RPG versus other creative works. It might be the collaborative nature of it, and learning how to improvise something creative simultaneously with a bunch of other people is a skill that probably needs to be developed that doesn't get a lot of stimulation unless you've been involved in some measure of theater, improv, etc.
I'd really like to know what other people think on this issue because this writing is really coming from a place of frustration.
Contents A. Academician ( GURPS Traveller: Interstellar Wars, p. 146) 85. Acrobat ( GURPS Supers, p. 41) 250. Activist - Bioterrorist ( GURPS Bio-Tech, p.
202) 70. Activist ( GURPS Bio-Tech, p. 202) 90. Allied Tradesman ( GURPS Thaumatology: Urban Magics, p. 9) 75. Alternate Outcomes Mercenary ( GURPS Infinite Worlds, p.
189) 190. Archer - Bowman ( GURPS Fantasy, p. 114) +0. Archer - Crossbowman ( GURPS Fantasy, p. 114) +0.
Archer - Rifleman ( GURPS Fantasy, p. 114) +0. Archer - Slingman ( GURPS Fantasy, p. 114) +0. Archer - Spearman ( GURPS Fantasy, p. 114) +0. Archer ( GURPS Fantasy, p.
114) 75. Archetype ( GURPS Supers, p. 42) 2000. Artificer - Artillery ( GURPS Fantasy, p. 114) +0.
Artificer - Chemistry ( GURPS Fantasy, p. 114) +0. Artificer - Heavy Equipment ( GURPS Fantasy, p. 114) +0. Artificer - Mechanisms ( GURPS Fantasy, p. 114) +0.
Artificer ( GURPS Dungeon Fantasy 4: Sages, p. 4) 250. Artificer ( GURPS Fantasy, p.
114) 75. Assassin ( GURPS Action 1: Heroes, p. 7) 250. Assassin ( GURPS Martial Arts, p. 31) 100.
Assassin ( GURPS Banestorm, p. 202) 125.
Assassin ( GURPS Fantasy, p. 115) 125. Astronaut - Engineering Officer ( GURPS Space, p. 226) +20. Astronaut - Fighter Jock ( GURPS Space, p. 226) +20. Astronaut - Present-Day Astronaut ( GURPS Space, p.
226) +20. Astronaut - Starship Captain ( GURPS Space, p. 226) +20. Astronaut ( GURPS Space, p.
226) 100. Athlete ( GURPS Traveller: Interstellar Wars, p. 146) 100. Attorney ( GURPS Traveller: Interstellar Wars, p. 147) 74B. Bandit ( GURPS Fantasy, p.
116) 75. Barbarian - Desert ( GURPS Fantasy, p. 117) +0. Barbarian - Plains ( GURPS Fantasy, p.
117) +0. Barbarian - Seafaring ( GURPS Fantasy, p. 117) +0. Barbarian - Woodland ( GURPS Fantasy, p. 117) +0.
Barbarian ( GURPS Dungeon Fantasy 1: Adventurers, p. 4) 250.
Barbarian ( GURPS Fantasy, p. 116) 75.
Barbarian ( Dungeon Fantasy RPG, p. 16) 250. Barbarian Dragon-Slayer ( GURPS Dragons, p. 100, 152) 197. Bard - Bard-Wizard ( GURPS Banestorm, p.
203) +20. Bard ( GURPS Dungeon Fantasy 1: Adventurers, p. 5) 250. Bard ( GURPS Banestorm, p.
203) 150. Bard ( GURPS Fantasy, p. 117) 75. Bard ( Dungeon Fantasy RPG, p.
16) 250. Battle Wizard - Bodyguard - Apportation ( GURPS Fantasy, p. 119) +0. Battle Wizard - Bodyguard - Aura ( GURPS Fantasy, p. 119) +0.
Battle Wizard - Bodyguard - Emotion ( GURPS Fantasy, p. 119) +0. Battle Wizard - Bodyguard - Fire ( GURPS Fantasy, p.
119) +0. Battle Wizard - Kineticist ( GURPS Fantasy, p. 119) +0. Battle Wizard - Pyrurge ( GURPS Fantasy, p.
119) +0. Battle Wizard ( GURPS Banestorm, p. 204) 150.
Battle Wizard ( GURPS Fantasy, p. 118) 125. Belter ( GURPS Traveller: Interstellar Wars, p. 148) 96. Big Guy ( GURPS Action 3: Furious Fists, p. 5) 250.
Bioengineer - Academic Bioengineer ( GURPS Bio-Tech, p. 203) 93. Bioengineer - Colony Bioengineer ( GURPS Bio-Tech, p. 203) 105. Bioengineer - Genehacker ( GURPS Bio-Tech, p. 203) 85.
Bioengineer ( GURPS Bio-Tech, p. 203) 90. Biomorph ( GURPS Supers, p.
42) 500. Biotech Executive - Struggling ( GURPS Bio-Tech, p. 204) 95. Biotech Executive ( GURPS Bio-Tech, p. 204) 125. Blaster ( GURPS Supers, p. 43) 500.
Bounty Hunter - Repo Man ( GURPS Space, p. 227) +10. Bounty Hunter ( GURPS Space, p. 227) 120. Bounty Hunter ( GURPS Banestorm, p. 204) 150. Bureaucrat ( GURPS Traveller: Interstellar Wars, p.
148) 65. Brick ( GURPS Supers, p. 44) 1000. British Commando ( GURPS Martial Arts: Fairbairn Close Combat System, p. 16) 130C.
Cabalist Mage - Plane Shifter ( GURPS Infinite Worlds, p. 196) +40. Cabalist Mage - Spirit-Jumper ( GURPS Infinite Worlds, p. 196) +40.
Cabalist Mage - World-Walker ( GURPS Infinite Worlds, p. 196) +40. Cabalist Mage ( GURPS Infinite Worlds, p. 195) 120. Capitalist ( GURPS Traveller: Interstellar Wars, p. 148) 80. Charlatan ( GURPS Banestorm, p.
204) 125. Cleaner ( GURPS Action 1: Heroes, p. 7) 250. Cleric ( GURPS Dungeon Fantasy 1: Adventurers, p. 6) 250. Cleric ( Dungeon Fantasy RPG, p.
19) 250. Colonist - Separatist/Utopian ( GURPS Space, p. 227) -40. Colonist ( GURPS Space, p. 227) 50. Colonist ( GURPS Traveller: Interstellar Wars, p.
149) 40. Con Man - Gambler ( GURPS Space, p. 228) +25. Con Man - Scientific Fraud ( GURPS Space, p. 228) +5. Con Man ( GURPS Space, p. 228) 75.
Consulting Mage ( GURPS Thaumatology: Urban Magics, p. 10) 100. Contender ( GURPS Martial Arts, p. 32) 100.
Courtesan ( GURPS Fantasy, p. 214) 125. Courtier ( GURPS Banestorm, p. 205) 115.
Crimefighter ( GURPS Martial Arts, p. 32) 100.
Criminal - Looter ( GURPS Infinite Worlds, p. 196) +0. Criminal - Mobster ( GURPS Infinite Worlds, p. 196) +0. Criminal - Smuggler ( GURPS Infinite Worlds, p. 196) +0.
Criminal - Swagman ( GURPS Infinite Worlds, p. 196) +40. Criminal - Thief ( GURPS Infinite Worlds, p. 196) +0. Criminal - Timenapper ( GURPS Infinite Worlds, p.
196) +0. Criminal ( GURPS Infinite Worlds, p. 196) 40. Crminal Mage ( GURPS Thaumatology: Urban Magics, p. 10) 125.
Crisis Ministry Troubleshooter - ESPer Package ( GURPS Infinite Worlds, p. 189) +30. Crisis Ministry Troubleshooter - Precog Package ( GURPS Infinite Worlds, p.
189) +31. Crisis Ministry Troubleshooter - Telepath Package ( GURPS Infinite Worlds, p.
189) +30. Crisis Ministry Troubleshooter ( GURPS Infinite Worlds, p. 188) 115D. Defense Attorney ( GURPS Mysteries, p. 101) 60. Demolition Man ( GURPS Action 1: Heroes, p.
8) 250. Detective - Private Detective ( GURPS Space, p. 228) +0.
Detective - Psionic Detective ( GURPS Space, p. 228) +15. Detective - Secret Police Inspector ( GURPS Space, p. 228) +12. Detective ( GURPS Space, p.
228) 110. Dilettante ( GURPS Traveller: Interstellar Wars, p. 149) 70. Dinosaur Hunter - Time Tours, Inc. ( GURPS Infinite Worlds, p. 191) 130. Diplomat ( GURPS Traveller: Interstellar Wars, p.
150) 90. Doctor ( GURPS Martial Arts: Gladiators, p.
28) 165. Doctor - Field Medic ( GURPS Space, p. 229) +14. Doctor - Xenomedical Specialist ( GURPS Space, p.
229) +30. Doctor ( GURPS Space, p. 229) 90.
Doctor ( GURPS Traveller: Interstellar Wars, p. 150) 95. Dragon-Blooded Human ( GURPS Dragons, p. 100, 152) 70. Dragon-Friend ( GURPS Dragons, p. 101, 153) 50. Dreadnought ( GURPS Supers, p.
45) 1000. Druid ( GURPS Dungeon Fantasy 1: Adventurers, p. 7) 250. Druid ( Dungeon Fantasy RPG, p. 22) 250.
Duelist ( GURPS Martial Arts, p. 34) 100E. Ecological Engineer/Ecoteur ( GURPS Bio-Tech, p. 204) 90. Enchanted Item Dealer ( GURPS Thaumatology: Urban Magics, p. 11) 125.
Enchanter - Armour Maker ( GURPS Fantasy, p. 119) +0. Enchanter - Magical Device Maker ( GURPS Fantasy, p.
119) +0. Enchanter - Weapon Maker - Accuracy ( GURPS Fantasy, p.
119) +0. Enchanter - Weapon Maker - Puissance ( GURPS Fantasy, p.
119) +0. Enchanter ( GURPS Fantasy, p. 118) 125.
Engineer ( GURPS Fantasy, p. 215) 125. Entertainer ( GURPS Traveller: Interstellar Wars, p. 150) 90. Entertainer ( GURPS Banestorm, p.
206) 50. Epidemiologist - Containment Specialist ( GURPS Bio-Tech, p. 205) 85. Epidemiologist - Disease Hunter ( GURPS Bio-Tech, p. 205) 100. Epidemiologist - Research Specialist ( GURPS Bio-Tech, p.
205) 95. Epidemiologist ( GURPS Bio-Tech, p.
205) 90. Evil Cleric ( GURPS Dungeon Fantasy 3: The Next Level, p. 23) 250.
Exorcist ( GURPS Thaumatology: Urban Magics, p. 12) 100. Expatriate ( GURPS Infinite Worlds, p. 197) 55. Explorer - Contact Specialist ( GURPS Space, p. 230) +20.
Explorer ( GURPS Space, p. 230) 150F. Face Man ( GURPS Action 1: Heroes, p.
9) 250. Fast Guy ( GURPS Action 3: Furious Fists, p.
6) 250. Femme Fatale ( Pyramid #3/8: Cliffhangers, p. 7) 250. Fire Marshal ( GURPS Mysteries, p. 102) 60. Forensic Pathologist ( GURPS Bio-Tech, p.
206) 95. Forensic Sorcerer ( GURPS Thaumatology: Urban Magics, p.
12) 125. Freelance Wizard ( GURPS Banestorm, p. 207) 150G. Gadgeteer ( Pyramid #3/8: Cliffhangers, p. 8) 250. Genius Detective ( GURPS Mysteries, p.
103) 215. Gestapo Amt Z Agent ( GURPS Infinite Worlds, p. 194) 120. Gladiator ( GURPS Fantasy, p. 216) 125. Gladiator ( GURPS Martial Arts: Gladiators, p. 28) 100.
Glamour Girl ( GURPS Thaumatology: Urban Magics, p. 13) 125H. Hacker ( GURPS Action 1: Heroes, p. 10) 250. Hard Boiled Detective ( GURPS Mysteries, p.
103) 85. Healer ( GURPS Banestorm, p. 208) 150.
Hedge Wizard - Generalist ( GURPS Fantasy, p. 120) +0. Hedge Wizard - Healer ( GURPS Fantasy, p. 120) +0. Hedge Wizard - Weatherworker ( GURPS Fantasy, p. 120) +0.
Hedge Wizard ( GURPS Fantasy, p. 119) 75.
Heroic Knight ( GURPS Basic Set, p. 448) 95. Historian - Duncorne Foundation ( GURPS Infinite Worlds, p. 197) 135. Historian - Student ( GURPS Infinite Worlds, p. 197) 43.
Historian ( GURPS Infinite Worlds, p. 197) 80. Hoard Raider ( GURPS Dragons, p. 102, 153) 80. Holy Man ( GURPS Fantasy, p. 120) 75. Holy Warrior ( GURPS Dungeon Fantasy 1: Adventurers, p.
7) 250. Holy Warrior ( Dungeon Fantasy RPG, p. 25) 250I. Infiltrator ( GURPS Action 1: Heroes, p. 11) 250. Instructor ( GURPS Martial Arts, p.
34) 175. Improviser ( GURPS Supers, p. 46) 500.
Intervention Service - I-Cop - Academy ( GURPS Infinite Worlds, p. 186) +0.
Intervention Service - I-Cop - Customs and Inspection ( GURPS Infinite Worlds, p. 186) +0. Intervention Service - I-Cop - Internal Affairs ( GURPS Infinite Worlds, p. 186) +0. Intervention Service - I-Cop - Justice ( GURPS Infinite Worlds, p. 186) +0.
Intervention Service - I-Cop - Liason ( GURPS Infinite Worlds, p. 186) +0.
Intervention Service - I-Cop - Logistics ( GURPS Infinite Worlds, p. 186) +0. Intervention Service - I-Cop - Morale ( GURPS Infinite Worlds, p.
186) +0. Intervention Service - I-Cop - Nexus Oversight ( GURPS Infinite Worlds, p. 186) +0. Intervention Service - I-Cop - Security ( GURPS Infinite Worlds, p. 186) +0. Intervention Service - I-Cop - Special Operations ( GURPS Infinite Worlds, p. 186) +0.
Intervention Service - I-Cop ( GURPS Infinite Worlds, p. 186) 155.
Interworld Service Agent - Enforcer ( GURPS Infinite Worlds, p. 192) +0. Interworld Service Agent - Importer ( GURPS Infinite Worlds, p. 192) +0.
Interworld Service Agent - Researcher ( GURPS Infinite Worlds, p. 192) +0. Interworld Service Agent - Surveyor ( GURPS Infinite Worlds, p. 192) +0. Interworld Service Agent ( GURPS Infinite Worlds, p. 192) 155.
Investigating Mage ( GURPS Mysteries, p. 104) 150. Investigator ( GURPS Action 1: Heroes, p. 12) 250. Investigator ( GURPS Basic Set, p. 259) 100J.
Journalist ( GURPS Traveller: Interstellar Wars, p. 151) 65. Justiciar ( Pyramid #3/10: Crime and Grime, p. 4) 250K. Kinetic ( GURPS Supers, p. 46) 500.
Knight ( GURPS Dungeon Fantasy 1: Adventurers, p. 8) 250.
Knight ( Dungeon Fantasy RPG, p. 27) 250. Knight ( GURPS Fantasy, p. 121) 75.
Knight in Shining Armor ( GURPS Dragons, p. 102, 153) 151. Knight-Errant - Hospitaller ( GURPS Banestorm, p. 62, 209) -10. Knight-Errant - Knight of St. George of the Dragon ( GURPS Banestorm, p.
119, 209) +5. Knight-Errant - Knight of the Stone ( GURPS Banestorm, p. 115, 209) +15. Knight-Errant - Templar ( GURPS Banestorm, p. 63, 209) -5. Knight-Errant ( GURPS Banestorm, p. 208) 150L.
Lanista ( GURPS Martial Arts: Gladiators, p. 29) 110.
Legionary ( GURPS Fantasy, p. 216) 125M. Mage ( GURPS Basic Set, p. 260) 100. Magistrate ( GURPS Fantasy, p. 216) 125. Man Plus ( GURPS Supers, p.
47) 500. Marine ( GURPS Traveller: Interstellar Wars, p. 151) 130.
Martial Artist - Master ( GURPS Banestorm, p. 209) +100. Martial Artist ( GURPS Dungeon Fantasy 1: Adventurers, p. 9) 250. Martial Artist ( Dungeon Fantasy RPG, p.
29) 250. Martial Artist ( GURPS Banestorm, p. 209) 150.
Maulesel Jumper - Brain Surgery ( GURPS Infinite Worlds, p. 194) +10. Maulesel Jumper - Chimpanzee Muscle Grafts ( GURPS Infinite Worlds, p. 194) +6. Maulesel Jumper - Demonic Seeding ( GURPS Infinite Worlds, p. 194) +11. Maulesel Jumper - Drugs ( GURPS Infinite Worlds, p.
194) +10. Maulesel Jumper - Glandular Implantation ( GURPS Infinite Worlds, p. 194) +10. Maulesel Jumper - Steroid Regimen ( GURPS Infinite Worlds, p. 194) -18. Medic ( GURPS Action 1: Heroes, p. 13) 250.
Medical Examiner ( GURPS Mysteries, p. 104) 80.
Mercenary ( GURPS Banestorm, p. 209) 150. Merchant - Antiquities Dealer ( GURPS Space, p. 230) +10. Merchant - Executive ( GURPS Space, p. 230) +5. Merchant ( GURPS Space, p.
230) 75. Merchant ( GURPS Banestorm, p. 210) 110.
Merchant ( GURPS Fantasy, p. 121) 75. Mesmerist ( GURPS Supers, p. 48) 500. Metamorph ( GURPS Supers, p. 49) 500. Michaelite - Caithnesser ( GURPS Banestorm, p.
211) 150. Michaelite - Cardien ( GURPS Banestorm, p.
211) 150. Michaelite - Megalan ( GURPS Banestorm, p. 211) 150. Miracle Worker ( GURPS Infinite Worlds, p. 188) 85.
Monk ( GURPS Martial Arts, p. 36) 100. Movie Star ( GURPS Martial Arts, p.
36) 100. Mystic - An'Fo'Tama Monk ( GURPS Banestorm, p. 212) 110. Mystic - Jularni Dervish ( GURPS Banestorm, p. 212) 113.
Mystic - The Order of Friedrich ( GURPS Banestorm, p. 212) 110. Mystic ( GURPS Banestorm, p. 212) 110. Mystic Knight ( Pyramid #3/13: Thaumatology, p. 16) 250N.
Nightstalker ( GURPS Supers, p. 49) 250. Ninja ( GURPS Action 3: Furious Fists, p. 8) 250. Northern Barbarian ( GURPS Banestorm, p. 212) 150.
Nurse - Paramedic/EMT ( GURPS Bio-Tech, p. 207) 90. Nurse ( GURPS Bio-Tech, p. 207) 65O. Organlegger ( GURPS Bio-Tech, p. 207) 105P. Paralabs Field Researcher ( GURPS Infinite Worlds, p.
188) 101. Peasant Adventurer ( GURPS Fantasy, p. 122) 75. Peasant Hero ( GURPS Banestorm, p.
212) 75. Penetration Service - Scout - Communications ( GURPS Infinite Worlds, p. 187) +0. Penetration Service - Scout - Contact ( GURPS Infinite Worlds, p. 187) +0. Penetration Service - Scout - Echo Surveillance ( GURPS Infinite Worlds, p. 187) +0.
Penetration Service - Scout - Intelligence ( GURPS Infinite Worlds, p. 187) +0. Penetration Service - Scout - Records and Research ( GURPS Infinite Worlds, p. 187) +0. Penetration Service - Scout - Search and Rescue ( GURPS Infinite Worlds, p. 187) +0. Penetration Service - Scout - Survey ( GURPS Infinite Worlds, p.
187) +0. Penetration Service - Scout - Technical Analysis ( GURPS Infinite Worlds, p. 187) +0. Penetration Service - Scout ( GURPS Infinite Worlds, p.
187) 155. Peregrin ( GURPS Fantasy, p. 217) 125. Phantom ( GURPS Supers, p. 50) 250.
Philosopher ( GURPS Fantasy, p. 218) 125. Physician - Illegal ( GURPS Bio-Tech, p. 208) 105. Physician - Military Doctor ( GURPS Bio-Tech, p.
208) +5. Physician - Ship's doctor ( GURPS Bio-Tech, p. 208) 100.
Physician - Spaceship's doctor ( GURPS Bio-Tech, p. 208) 100. Physician - Specialist ( GURPS Bio-Tech, p.
208) 100. Physician - Surgeon ( GURPS Bio-Tech, p. 208) 150.
Physician ( GURPS Bio-Tech, p. 208) 95. Police Detective ( GURPS Mysteries, p. 105) 70. Policeman ( GURPS Traveller: Interstellar Wars, p.
152) 110. Politician ( GURPS Traveller: Interstellar Wars, p. 152) 70.
Potion Seller ( GURPS Thaumatology: Urban Magics, p. 14) 125. Priest-Wizard - Jesuit ( GURPS Banestorm, p. 215) +3. Priest-Wizard - Thomasite ( GURPS Banestorm, p. 215) +2. Priest-Wizard ( GURPS Banestorm, p.
214) 130. Private Psi ( GURPS Mysteries, p. 106) 125Q R. Reckless Scholar ( GURPS Dragons, p. 103, 154) 75. Renaissance Man ( GURPS Supers, p. 50) 500.
Rogue ( GURPS Traveller: Interstellar Wars, p. 153) 90. Rubberman ( GURPS Supers, p.
51) 250S. Sacrifice Survivor ( GURPS Dragons, p. 103, 154) 60.
Sage ( Pyramid #3/5: Horror and Spies, p. 4) 250. Scholar ( GURPS Dungeon Fantasy 4: Sages, p. 8) 250. Scholar ( GURPS Fantasy, p.
123) 76. Scientist - Cinematic Scientist ( GURPS Space, p.
231) +25. Scientist - Science Officer ( GURPS Space, p. 231) +45. Scientist ( GURPS Space, p. 231) 75. Scientist ( GURPS Traveller: Interstellar Wars, p. 154) 90.
Scout ( GURPS Dungeon Fantasy 1: Adventurers, p.10) 250. Scout ( Dungeon Fantasy RPG, p. 34) 250. Scout ( Pyramid #3/5: Horror and Spies, p. 6) 250. Secret Agent - Covert Military Advisor ( GURPS Space, p. 231) +65.
Secret Agent - Superspy ( GURPS Space, p. 231) +50.
Secret Agent ( GURPS Space, p. 231) 100. Security Officer - Frontier Marshal ( GURPS Space, p. 232) +20. Security Officer - Rescue Squad ( GURPS Space, p. 232) +30.
Security Officer - Starship Security ( GURPS Space, p. 232) +10. Security Officer ( GURPS Space, p. 232) 115. Senior Citizen ( GURPS Bio-Tech, p. 210) -15. Servile Minion ( GURPS Dragons, p.
104, 154) 60. Shaman (GURPS Dungeon Fantasy 9 - Summoners, p. 16) 250.
Shaper ( GURPS Supers, p. 51) 500. Shooter ( GURPS Action 1: Heroes, p. 14) 250. Sifu ( GURPS Supers, p. 52) 500. Silver Hand ( GURPS Banestorm, p.
217) +12. Slayer ( Pyramid #3/5: Horror and Spies, p. 8) 250. Slayer ( GURPS Fantasy, p. 123) 125. Slayer's Advisor ( GURPS Dragons, p.
105, 155) 90. SMP Police Officer ( GURPS Martial Arts: Fairbairn Close Combat System, p. 15) 100. SOE or OSS Agent ( GURPS Martial Arts: Fairbairn Close Combat System, p. 17) 100. Soldier - Armored ( GURPS Space, p. 233) +20.
![Detective Character Gurps Detective Character Gurps](https://vignette.wikia.nocookie.net/gurps/images/b/bc/PowerUps07.jpg/revision/latest?cb=20190304154749)
Soldier - Battlesuit Trooper ( GURPS Space, p. 233) +30. Soldier - Elite Trooper ( GURPS Space, p. 233) +60.
Soldier - Engineer ( GURPS Space, p. 233) +40. Soldier - Infantry ( GURPS Space, p. 233) +20. Soldier - Officer ( GURPS Space, p. 233) +55.
Soldier - Ranger ( GURPS Space, p. 233) +60. Soldier - Space Marine ( GURPS Space, p. 233) +25. Soldier - Veteran ( GURPS Space, p.
233) +40. Soldier ( GURPS Space, p. 233) 70.
Soldier ( GURPS Traveller: Interstellar Wars, p. 154) 130. Soldier of Fortune ( GURPS Basic Set, p.
260) 100. Sorcerer ( GURPS Dragons, p.
105, 155) 120. Sorcerer ( GURPS Fantasy, p. 218) 125. Space Knight ( GURPS Space, p. 234) 150. Space Worker ( GURPS Space, p. 234) 75.
Specialist ( GURPS Mysteries, p. 106) 70. Speedster ( GURPS Supers, p.
53) 500. Spell Caster - Elementalist ( GURPS Fantasy, p. 124) +0. Spell Caster - Illusionist ( GURPS Fantasy, p. 124) +0. Spell Caster - Mentalist ( GURPS Fantasy, p. 124) +0.
Spell Caster ( GURPS Fantasy, p. 124) 75. Spy ( GURPS Martial Arts, p. 38) 100. Spy ( GURPS Traveller: Interstellar Wars, p. 155) 90.
SS Raven Division Trooper - Elite ( GURPS Infinite Worlds, p. 193) 156. SS Raven Division Trooper - Maulesel Jumper ( GURPS Infinite Worlds, p. 193) 55. SS Raven Division Trooper ( GURPS Infinite Worlds, p. 193) 71. Starship Bridge Officer ( GURPS Traveller: Interstellar Wars, p.
155) 100. Starship Commander ( GURPS Traveller: Interstellar Wars, p. 156) 140. Starship Deckhand ( GURPS Traveller: Interstellar Wars, p. 156) 80. Starship Engineer ( GURPS Traveller: Interstellar Wars, p.
157) 100. Street Wizard ( GURPS Thaumatology: Urban Magics, p. 14) 100.
Student ( GURPS Martial Arts, p. 38) 75. Stuntman ( GURPS Martial Arts, p. 40) 100. Supermage ( GURPS Supers, p.
53) 250 or 500. Superspy ( GURPS Supers, p. 56) 250. Surgeon ( GURPS Fantasy, p.
219) 125. Swashbuckler ( GURPS Dungeon Fantasy 1: Adventurers, p.
11) 250. Swashbuckler ( Dungeon Fantasy RPG, p. 36) 250. Swashbuckler ( GURPS Banestorm, p. 215) 150T.
Tarn (People of Liquid Rock) Warrior ( GURPS Lands Out of Time, p. 19) 72. Techno ( GURPS Supers, p. 56) 500.
That Darn Kid ( GURPS Mysteries, p. 106) 65. Thaumatological Scholar ( GURPS Thaumatology: Urban Magics, p. 15) 100. Technician - Inventor ( GURPS Space, p. 235) +45. Technician ( GURPS Space, p.
235) 55. Thief - Burglary ( GURPS Fantasy, p.
124) +0. Thief - Cutpurse/Pickpocket ( GURPS Fantasy, p. 124) +0.
Thief - Shoplifter ( GURPS Fantasy, p. 124) +0. Thief ( GURPS Dungeon Fantasy 1: Adventurers, p. 12) 250. Thief ( Dungeon Fantasy RPG, p.
38) 250. Thief ( GURPS Space, p. 235) 75. Thief ( GURPS Fantasy, p. 124) 75. Thoughtful Dragon Slayer ( GURPS Dragons, p. 122, 156) 150.
Timelost Explorer ( GURPS Lands Out of Time, p. 17) 97. Timelost Kid ( GURPS Lands Out of Time, p. 18) 47. Timelost Scientist ( GURPS Lands Out of Time, p. 18) 52. Timelost Soldier ( GURPS Lands Out of Time, p.
19) 81. Tour Guide - Time Tours, Inc. ( GURPS Infinite Worlds, p.
191) 62. Traceur ( GURPS Action 3: Furious Fists, p. 9) 250. Tribal Chief ( GURPS Lands Out of Time, p. 15) 90. Tribal Shaman ( GURPS Lands Out of Time, p.
16) 92. Tribal Wanderer ( GURPS Lands Out of Time, p. 17) 94. Tribal Warrior ( GURPS Lands Out of Time, p. 16) 79. True King ( GURPS Fantasy, p.
125) 125Unattached Agent ( GURPS Infinite Worlds, p. 192) 700U. Underground Engineer ( GURPS Banestorm, p. 215) 150. Unholy Warrior ( GURPS Dungeon Fantasy 3: The Next Level, p. 27) 250.
Urban Rogue ( GURPS Banestorm, p. 216) 150. U.S.
NAVY MEDICAL SPECIAL OPERATIONS TECHNICIAN ( GURPS SEALs in Vietnam, p. 12) 205. U.S. NAVY SEAL ( GURPS SEALs in Vietnam, p.
11) 240. Urban Shaman ( GURPS Thaumatology: Urban Magics, p. 16) 125V. Venator ( GURPS Martial Arts: Gladiators, p. 30) 100.
Village Sage ( GURPS Fantasy, p. 125) 75W. Wardancer ( GURPS Fantasy, p. 126) 75. Warrior - Heroic ( GURPS Basic Set, p. 448) -9. Warrior - Knight ( GURPS Basic Set, p.
448) +3. Warrior ( GURPS Martial Arts, p. 41) 100. Warrior ( GURPS Basic Set, p. 448) 101. Watchman ( GURPS Banestorm, p.
217) 150. Weapon Master ( GURPS Action 3: Furious Fists, p. 11) 250. Weatherworker ( GURPS Supers, p. 57) 1000. Wheel Man ( GURPS Action 1: Heroes, p.
14) 250. White Star Trader - Denarius Group Special Banker ( GURPS Infinite Worlds, p. 190) 130.
White Star Trader ( GURPS Infinite Worlds, p. 190) 109. Wire Rat ( GURPS Action 1: Heroes, p. 16) 250. Wizard ( GURPS Dungeon Fantasy 1: Adventurers, p.
13) 250. Wizard ( Dungeon Fantasy RPG, p. 40) 250. Woodsman ( GURPS Banestorm, p. 217) 150.
Writer ( GURPS Horror, p. 44) 65X Y Z External links.